![]() They have a nice mix of conquest, development and diplomatic goals to meet in order to gain their rewards. England, Spain and France in particular have large, expansive mission trees which are multi-faceted in their approach. The Ming mission tree gave powerful bonuses (such as additional development for your provinces, vassalisation/tributary casus-bellis for Korea & Japan) and was in general fun to run through.Īll the mission trees are great, but some are more great than others. Trying to deal with the influence of the new Eunuchs estate at key times was important, too, as they would offer powerful bonuses (such as mandate growth and province autonomy reduction for more tax and so on) but would give large amounts of corruption in return to deal with. Managing internal unrest, technological parity with surrounding powers and keeping unruly subjects happy was great fun, and the changes to estates (which I’ll expand upon in a moment) was both important and satisfying. ![]() Although the largest nation in terms of both size and development at the start of the game, they are in an extremely precarious position and one bad move could spell the end of your nation. Having both these options was great and made for an extremely fun option at the start of the game, with plenty of content to look forward to whatever choice you made later into the game.Īnother favourite campaign of mine was as the Ming dynasty of China, although this offered an extremely different playstyle. However, my preferable option, and one of the main new features of England, is instead focusing on Europe and expanding into France and into Spain instead, focusing on continental politics and expansion then reforming into Angevin England. This choice offers powerful exploration, colonisation and trade bonuses and encourages a strategy of aggressively colonising the New World, then expanding into Asia afterward. I think my favourite of the new mission trees to play was probably England, with the option to focus on colonisation and reform into Great Britain once the British Isles are fully under your control. They give you options for additional conquest, powerful advisors, economic bonuses and are generally just fun to play. ![]() Some of the mission trees in Europa Universalis IV: Domination are extremely extensive, with branching missions depending on your choices and a large impact on your nation as a whole. There are several nations that have received this treatment – Ottomans, Ming/Chinese Warlords, Japan, Russia/Muscovy/Novgorod, Castile/Aragon/Spain, France, and England/Great Britain/Angevin England, as well as smaller changes to some other nations – Korea/Prussia/Portugal. The various new mission trees vary in their aims, but are a mix of historical events and trends as well as ahistorical ‘what ifs’. The DLC is large in scope, but how does it compare to previous DLC’s? Mission Possibleįirst up are the mission trees – several major powers of the time period have had their mission trees completely revamped and elevated to a new level of quality. Building upon the works of previous DLC’s, Domination expands various facets of the game significantly, such as estates and their handling and large changes to various mission trees for some of the great powers of the timeframe. However, it’s been a bit since I last properly played, if I’m honest, and it felt really good to play the game heavily again for this review… anyway, enough talking, more reviewing!Įuropa Universalis IV: Domination is the newest DLC for Europa Universalis IV. ![]() It’s one of my favourite games, and one I’ve got an embarrassing amount of hours in. First released in 2013, its seen so many changes and updates over the years that its almost unrecognisable in many aspects compared to its initial release. The next chapter in the acclaimed grand strategy game by Paradox Development Studios, how does Europa Universalis IV: Domination improve the game further? The Finger Guns review:Īh, Europa Universalis IV.
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